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 PRIMARY OBJECTIVES | SUPPORTING OBJECTIVES | TURNS | WINNING & LOSING
Basics of Gameplay - Eliminate all of the other players in your universe by conquering or destroying all of their habitable worlds (also known as homeworlds). You will do this by building fleets of ships (fighters, battle cruisers and destroyers) and sending them into enemy territory.
- Protect yourself against invasion from other players who want to conquer or destroy all of your habitable worlds. You will do this by installing defense facilities on your habitable worlds and building fleets of ships and positioning them defensively and strategically through-out the solar systems you control.
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- To build ships you will need resources, ship yards and communication operations facilities. To build faster, larger, deadlier ships you need to research new and improve existing technology.
- Resources (crystals, energy, gases, organics, radioactives, raw metals plus other very rare elements) are mined from all planets and stars except habitable worlds. You must build ships to explore and conquer mining planets in your solar system and other solar systems that you find. Then you must build mining facilities on the planet (which are actually built on a habitable world and shipped to the planet). Mined resources are delivered from remote planets to a specific habitable world by drones.
- Technology can be developed by your research facilities. The more research facilities you build, the faster your scientists will discover and upgrade technology.
- The location of other solar systems in the universe are discovered by observatories built on habitable worlds - which also produce a tactical display for all planets they are built upon.
- You can launch espionage operations to sabotage enemy facilities, prevent their planetary defenses from firing or to gather or steal secret information about your enemies.
- Shipyards, research, espionage and communication facilities can only be built on habitable worlds that has unused land. Observatories can be built on just about any type of planet. You will need to locate and conquer additional habitable worlds once you use up all of the land on your initial homeworld.
- TERRITORIES 3069: Star Siege is a turn-based game. Most actions do not happen instantly. Instead, they happen when the turn ends and all player actions are processed in parallel. Some actions may take several turns to complete.
- The game server you are playing on has custom parameters including the length of the turn - which can be anything from one minute to two hours. You have that amount of time to build and issue commands to your ships, order facilities to be built, manage research and espionage tasks, etc.
- Important results from previous turns are reported in either through messages directly from your planets and ships or via your status report.
- In a domination game, you win when you have defeated all of the other players in the game. If the server supports alliance wins, multiple players can win if they are all allied with one another.
- In a land grab game, the game ends after a specific number of turns. The player controlling the most habitable worlds at the end of the game wins. If a player controls all of the habitable worlds in the game before the final turn is reached, the game ends immediately.
- In a capture the flag game, the game ends when a team of players takes control and holds on to the flag of an opposing team for a specific number of turns.
- Players are ranked based on their number of wins, losses and tie games. The more games you win and the fewer games you lose, the better. Refer to the scoreboard at any time to see the best of the best players.
 BASICS OF GAMEPLAY | PRIMARY OBJECTIVES | SUPPORTING OBJECTIVES | TURNS | WINNING & LOSING
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