TERRITORIES 3069: Star Siege
TERRITORIES 3069: Star Siege Player's Guide

 Getting Started
Basics of Gameplay
Joining The Battle
Step-By-Step Guide
Frequently-Asked Questions

 In-Depth Manual
Alliances
Astronomy
Carriers
Combat
Communications
Espionage
Facilities
Membership
Nebulas
Planets
Research
Resources
Servers
Ships
Squadrons
Star Map

 Technology Guide
Armor
Missiles
Other
Planet Technology
Shields
Ship Designs
Specialist Skills
Weapons

 Strategy & Tactics
Assimilated Ed
Gathercole's Commandments
Padraig
Schipper
Teragen
Zagul

 Fan Sites
TERRITORIES For Dummies
TERRITORIES Race Fictions
Yahoo TERRITORIES Group


Page Contents
CYBERPUNK | DOUBLE AGENT | FIELD OPERATIVE | MICROBIOLOGIST | TELEPATHIC

Specialist Skills

Covert espionage operations require highly trained specialists capable of infiltrating enemy facilities to gather information and sabotage enemy projects. These individuals can also be used to reinforce your own security against espionage operations launched by your opponents.

Algorithms: 0 - 25Cryptography: 0 - 25
Data Structures: 0 - 25Prerequisite: Field Operative
Resources:

Cyberpunks are professional computer hackers employed by your race to boost your own information network security, protect against computer virus and to devastate opposing race's technology and communications.


Cunning: 0 - 25Evasiveness: 0 - 25
Prerequisite: Field OperativeResources:
Stealth: 0 - 25

Double Agents are field operatives who receive intense undercover training with the purpose of infiltrating top-secret labs and government buildings to retrieve or destroy critical information.


Diligence: 0 - 25Readiness: 0 - 25
Resources: Self-Defense: 0 - 25

Field operatives work undercover to gather information and sabotage enemy facilities. Offering a broad range of skills, field operatives are suited for information gathering and tactical sabotage.


Genetics: 0 - 25Mutations: 0 - 25
Poisons: 0 - 25Prerequisite:
Resources:

Microbiologists specialize in biological manipulation and warfare. They can help protect your society against plagues and other biological entities released on your race by your enemies.


Concentration: 0 - 25Intuition: 0 - 25
Prerequisite: CyberpunkPurity of Thought: 0 - 25
Resources:

Through gene theraphy and natural selection, certain individuals in your race can be trained to focus mental psionic powers to disrupt and influencing the thinking of your own people or enemy populace. Psionics can be used both as powerful offensive weapons or to help defend your people against the effects of enemy telepaths.



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SPECIALIST SKILLS | CYBERPUNK | DOUBLE AGENT | FIELD OPERATIVE | MICROBIOLOGIST | TELEPATHIC

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